This was the #1 goal of Camelot Unchained’s Kickstarter campaign, a 500+ person siege that doesn’t run as a slideshow. Camelot Unchained is an upcoming fantasy massively multiplayer online role-playing game with a counter-revolutionary RvR (Realm versus Realm) twist from Mark Jacobs, the creator of Dark Age Camelot and Warhammer Online and developed by City State Entertainment. Folks, Greetings all!

Unofficial community for City State Entertainment's (CSE) upcoming MMORPG, Camelot Unchained. Folks, Greetings all! Camelot Unchained has been delayed to at least 2020, according to a dev stream.. CEO Mark Jacobs started off the stream with news that the game would not release this year. of a 9.5M block building from C.U.B.E. – Thursday, April 30th, 2020 04/30/2020 11:29 PM.

So much so, you will be able to equip items onto your character from your inventory while not even logged in to the game. Yesterday got a little crazy time-wise at the end of the day, so instead of writing this up late yesterday, I decided to get it done this morning.

To date, Camelot Unchained has amassed more than 4 million dollars from backers, with many having bought into the vision of what’s effectively an old-school, player versus player product. There is a constant struggle for capturing new lands or reclaiming old ones. A Saturday Morning Update – The 90 Day Plan – Review, Update, and Tease! This will show just how far we have come with Camelot Unchained and how we have met our goal of being able to handle a large-scale siege (1.2K NPCs, 200+ trebuchets, magic mortars, spells, etc.)

A Saturday Morning Update – The 90 Day Plan – Review, Update, and Tease! 05/16/2020 12:46 PM. Here’s something we don’t do all that often, a Saturday morning update. Camelot Unchained is a game with Player versus Player (PVP) orientation; except for three safe zones, players can fight each other everywhere whether in small duels or in large scale battles of high importance. Camelot Unchained will be providing an unprecedented level of data accessible to web services, from which players and third-party application developers will be able to provide external inventory management tools, detailed metrics, and more. Here's something we don't do all that often, a Saturday morning update. Do battle over scarce resources, take and hold Places of Power, burn down your enemies' homes, and seek to conquer The Depths, a TriRealm dungeon like none other in … This is where crafters will perform their magic and build settlements and fortifications. Three Realms in one persistent, massive, open-world sandbox environment, with towns and cities built almost entirely by the players. Yesterday got a little crazy… What me worry?